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the final stand 2 best perks

After Alderin assassins murdered the royal Syren family, a young Princess Aelis was forced into hiding. The range bonus affects flamethrowers, but only half as much. Decimal numbers will round, 4.49 would round to 4 and 4.5 would round to 5, The opposite of lightning charge. Does not apply to special zombies. Duration now also affects DoT hit money in a way that fast burn no longer increases hit money per second. Avoid using. Decreases your minimum weapon spread. This can be changed to all players in the settings. Contents 1 What are builds? Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. Other items like Molotovs, Gas Grenades, Frost Generator, and Heal Grenades work similar. Increases the speed in which your equipment recharges. The Cannon will attack more often and the pellets will travel farther and faster. This can be really helpful if you get tired of using a strategy and want to use a new one with different perks. If you have multiple people using the refill variant of Heavy Sentry with this perk, it is quite powerful, but you will want someone to use. It is recommended to avoid this perk, as it is essentially a very weak combination of. Penalties are multiplicative with other perks. Can be decent for weapons with high fire rate and ammo capacity such as Minigun or Laser Minigun. The damage is calculated with =((50*X)+50)*(1+Y/200), with X being the current wave and Y being the HP increase from the difficulty (0 for normal, 50 for hard, 100 for nightmare, 200 for impossible) (Example: 150 damage over 3 seconds on wave 2 normal, 375 damage over 3 seconds on wave 4 nightmare. This was later changed to launchers only in patch 5.7.0. Increases your damage, health regen, and stamina regen when more than 32 studs away from your team. Money is Power stands out from the rest of yellow perks for the following characteristics: It is the only yellow perk that doesn't affect player's monetary gain in any way. With 1 other yellow, you get 1.2 value of damage output at the cost of 2 perk slots, with a total value of 2.2, With 2 other yellows, you get 1.8 value of damage output from this at the cost of three perk slots, with a total value of 3.8, With 3 other yellows, you get 2.4 value of damage output from this at the cost of four perk slots, with a total value of 5.4. Submit, rate and find the best Roblox codes on RTrack Social or see details about this Roblox game. Can only be used with heat weapons like the M2 Flamethrower and most of the weapons from the mobile shop/secret shop. Reduces Stamina consumption by 15%, resulting in 17.65% more stamina. Lose 1 stack after not killing for 2s. Killing a zombie gives you a stack towards Freeze Frame. 2s cooldown. At level 4 with max stacks, you gain 32% damage and 32% resistance. Remaining untargeted upon killing grants stealth and a 25% speed boost. The distance between the main zombie spawn and the shop is 500 studs. If your team is cooperative to stay alive then this loses its use. Super niche perk, usually only seen with the Freezethrower or M2 flamethrower supporting a tank. One shot kill weapons that get a lot of headshot kills benefit the best, especially if they have piercing capabilities. Disables picking up deployed equipment. You will also need a very coordinated team, a voice chat is recommended. Disables your ability to aim down sights, but increases your accuracy and reload speed. Increases the radius zombies will target you. The high impact effects are listed to the right. Due to this slowing zombies, you will deal with fewer zombies per minute if you are farther back, lowering your kills by a bit. Duration refreshes if a teammate dies before Avenger lapses. Increases the damage and accuracy of your shots but also reduces your total rate of fire by 15% and increases recoil by 30%. Does not work on Compound Bow, Chainsaw, and M2 Flamethrower. Increases the potency of your healing effects and increases the use speed of consumables. The% Damage increase from this perk is shown in the hotbar. Multiplicative with the weapon's base pierce. Reload time% after bonuses follows the formula. Builds with the label [N] are considered niche and require several perks that are not used often outside of that build and can result in wasted points or prestiges. Changes death message to "[USERNAME]'s time ran out.". (Makes you wonder if this is on purpose or if the dev just had a bid of lazy coding), Will give less damage output than perks like. As a result, expect to be laughed at and/or votekicked by veterans of the game for using this perk as a safety net. Increases that are not whole numbers can add up with the following nights in order to create a full extra equipment. Gain damage the closer you are to midnight. Ammo restoration is reduced by 75% for your explosives. After not taking damage for 4s, gain increased damage for 16s. Respec Tokens are items in the game that allows you to reset all of your perks back to normal and returns all of your Perk Points. Generally not as common in gear builds due to having no effect on output per night. Increases your resistance, health regen and armour regen per 10s for every locking perk equipped up to 4. (M79, RPG,etc). If you are not holding your weapon out when it happens then the ammo will not be refilled. Due to this, you are missing out on serious firepower in the endgame. Below is a list of all perks in The Final Stand 2. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. 84% chance if all 6 have lvl 4. If you are unable to reach zombies then this may give you the range to do so. Once per night, before you take lethal damage, temporarily become immune from all damage and regenerate 15% max health/s. Lose 50% of this extra health at the start of each night. Can only activate once per zombie per shot. At lvl 1-4, the rate is 85%, 90%, 95%, and 100%. Effectively sprint speed is at 10%/20%/30%/40% when sprinting with a held weapon. Being near the shop at night will automatically refill the Ammo Box. Walk over a scavenger package to pick it up. Does not increase the amount of equipment you get per night, nor does it increase their duration. Probably meant to be used with 3 locking yellow perks and money is power for a lot of perk value, but it actually ends up being pretty underwhelming. You can get gas can from 40 seconds to 56 seconds of duration with this. (ex. The Floodlight range will be bigger so this can help save some weight on other players so fewer players have to buy floodlights to help cover the map. Zombies affected by this perk will have a light green skin tone and will have the low hp and low damage of a blue common zombie, with the low speed of a green common zombie. Kar98k Best Class Setups & Attachments Modern Warfare. Once per night, when your armour breaks, gain temporary health, and temporarily gain damage immunity and 50% bonus movement speed. This and other perks that affect damage of gears does not increase the damage that comes from wither. It requires you to hold onto a lot of money for it to be effective. Listed below is how much the pre-purchased upgrades improve your stats. Using assassin for this is not recommended since you are likely to accidentally fire another shot right after getting the kill that puts you in stealth, meaning you will leave stealth too early to be able to get shadow strike. Zombies can only be stunned once from this perk. Respec Tokens can be obtains in three ways. Going to the rooftop doesn't prevent you from getting targeted. If you kill a lot of zombies on a high wave during time freeze, then a lot of zombies will spawn very quickly when time freeze is over. This can be used on Launchers since they don't often need to be very accurate. The weapons that work with this are generally underwhelming and expensive. They are essentially zombies with low speed, low hp, and low dmg. On impossible mode, some of the uncommons have more than 2x the hp of a pale common, so those uncommons will not die from this if they are near max hp. Packages could provide 10% of max total ammo or 100% mag up to 30 (whichever is larger), 100 armour, 100 health, or 400 money. They are interacted with in the perks menu, which is found on the right side of the main menu. It can be useful with the Barbed Wire to help with getting more hit money and killing zombies early to midgame. Yellow perks are very situational, but not horrible to be looked down on. The stun duration is doubled for equipment. Players within this distance from you in studs are ignored. Increases your damage and resistance while near the barricade. Some zombies have resistance penetration, meaning that armour is much less effective against them. This does not affect duration and direct damage of things like gas cans, molotovs, etc. If the critical multiplier is 5.5x, then the super critical multiplier is 30.25x.). Using a gun without armour pierce makes this perk get countered by armour zombies. Regenerate health after every zombie you kill. Final Stand 2 Wiki is a FANDOM Games Community. To unlock Rainbow Haki, you'll need to complete the Horned Man 's quest. Effects is reduced by 60% for weapons that can't aim. Automatic weapons with a fast firerate and decent critical chance can activate the effect very frequently. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Weight cannot be reduced below 1. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. The gear provided is bad for early game compared to other strategies, so if you want the charge speed you can just use other strategies and then later put on lightning charge instead of this perk if you are going for a gear build. Originally, the perk interface looked like this: The current interface still inherits some features from the old one. You cannot stun a zombie that has already been stunned by this. The level 4 version has 40% resistance, 3 hp/s, and 12% speed at max stacks, making this generally better than, If you are already able to melee fine using. Max kills per night increases overtime. Good for beating nightmare mode and impossible mode. Your shotgun shots will knock enemies back and have increased range. Increases the slowing power of damage over time effects. By itself, effectively reduces damage by 10.71%/19.35%/26.47%/32.43%. Final Warning works like Titanfall's smart Slow, hard-hitting weapons with critical chance benefit better than faster ones. Cooldown is disabled while a shadow clone is active. Poison, Bleed, Napalm, Boomer's Explosion, and the Toxic puddle are considered indirect damage. Only calculated for every individual weapon and not your total weight. This is because the XP boost follows a convergent series, in which the boost constantly cuts in half, therefore making it so it'll infinitely shrink before ever making it past the 200% mark. Increases the amount of non-lethal money you gain. Release a wave of stunning electricity whenever you're attacked. Welcome to the Final Stand 2 Wiki! Your damage output does not actually increase very well with this perk, since it requires you to not fire for 5 seconds in order to turn it on for 3 seconds and has a long cooldown. Can still be used decently with bullet storm even at 15 walkspeed. Can generate a lot of early-game money when starting with a melee build. new or antique tables can help make any space in your home stand out. C96 upgrades can be found in the same display case as pistols and throwables. This is the first Strand weapon in Destiny 2 revealed. The unlimited ammo bonus is best paired with weapons with a low magazine and/or fast firerate as the weapon can be used extensively. Recommended to avoid this perk, especially since it is locking and will ruin you in the endgame. It might be useful for the pacifist challenge. You have to be somewhat close to the shop for this to be working. This perk is essentially a combination of Speedload, Lightweight, and Bullet Storm, as the perspective of the zombies is that the players have moved around a bunch, shot a bunch, and reloaded a bunch in a split moment. Your explosive grenades and launchers have a chance to spawn extra explosives upon detonation, dealing 75% damage with 50% radius. All forms of incoming damage including direct and DoT damage are doubled. By the time you have you have 7/8 perkslots, you probably have a firm understanding of the game and can create builds yourself. Weapons with long reload times/that have to reload frequently (e.g. This does not work with most types of things that refill armour like, This does work with the armour regen from. Several fans have called the gun as "absolutely cracked," "insane," and even "game-breaking." Not only can gun fire multiple rounds with increased stability, but its bullets can track targets around walls and over cover. Due to the high health of zombies on higher difficulties and higher waves, this perk tends to be a worse option for healing. On nightmare and impossible difficulties, the amount of money from piggy will be the amount of debt, and there is a cap of 6 piggy banks that can be used on those difficulties as well. Does not increase your current health if it procs. The Cannon and Tesla Coil are a bit underwhelming however, and also require a gamepass to be able to use. Obtained in "The Final Strand" Exotic Quest. Swamp giant does not give hit money, and killing it is nearly impossible outside of normal mode on wave 11-15, so this perk would be even worse on the swamp map. Scales with your max hp, healing up to 6% of your hp per second at lvl 4. Builds with the label [T] benefit heavily from team coordination, and builds with the label [T] absolutely require team cooperation or they will not work. Headshots give 1 stack. Requires many Prestiges to be viable on Nightmare and Above. Aelis, now known as The Queen of Nothing, rules her loyal rebels with unwavering - and often merciless - strength and cunning. The extra throw speed can often make it harder to land a molotov exactly where you want it. More upgrades become buyable as the perk is upgraded. The extra attack speed with Frost Generator, the extra range on Heavy Sentry and Sentry Gun, and the extra velocity on Mortar are usually unwanted. The benefit of this perk is so little that almost every red perk in the game would make you more money than this one. Every reset rewards a Respec Token along with 1 mod per $1,000,000 when resetting. Here are the best Modern Warfare 2 perks to choose for most loadouts: Overkill. This perk is pretty much mandatory for tank builds as zombies will be attracted to the tank rather than the frontliners instead. This is good with the Cannon, Tesla Coil, and Floodlights, as those have infinite durability. Wraiths, Frost wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. CQB Mods can lower the range of your launchers to allow you to stun zombies much closer to the shop. When below 50% heat, you gain only the attack speed. "Trust Me" (FNAF Sister Location Song) We're back at it At it again Here for the kill Not here to make friends Don't try Forfeit your life You're all alone No alibis Don't stand there Stay on the move You are the prey But you're not food Without a challenge It's no fun So it's not over Till we say you're done Feel the groove Feel the groove.

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